iPhone Screenshot Sizes for Every Model
The exact pixel dimensions iOS writes when you take a screenshot, model by model, plus how points and pixels relate and why the numbers are what they are.
·5 min read
An iPhone screenshot is saved at the screen's full pixel resolution. On an iPhone 15 that is 1179 × 2556. On an iPhone 16 Pro Max it is 1320 × 2868. The number comes from the logical screen size in points multiplied by the display's scale factor, which is 3× on most modern models and 2× on a few older ones.
Screenshot sizes by model
| Model | Points | Scale | Pixels |
|---|---|---|---|
| iPhone 16 Pro Max | 440 × 956 | 3× | 1320 × 2868 |
| iPhone 16 Pro | 402 × 874 | 3× | 1206 × 2622 |
| iPhone 16 Plus, 15 Pro Max, 15 Plus, 14 Pro Max | 430 × 932 | 3× | 1290 × 2796 |
| iPhone 16, 15 Pro, 15, 14 Pro | 393 × 852 | 3× | 1179 × 2556 |
| iPhone 14 Plus, 13 Pro Max, 12 Pro Max | 428 × 926 | 3× | 1284 × 2778 |
| iPhone 14, 13, 13 Pro, 12, 12 Pro | 390 × 844 | 3× | 1170 × 2532 |
| iPhone 13 mini, 12 mini, 11 Pro, XS, X | 375 × 812 | 3× | 1125 × 2436 |
| iPhone 11 Pro Max, XS Max | 414 × 896 | 3× | 1242 × 2688 |
| iPhone 11, XR | 414 × 896 | 2× | 828 × 1792 |
| iPhone SE (2nd & 3rd gen), 8, 7 | 375 × 667 | 2× | 750 × 1334 |
Points, pixels, and why there are two numbers
When developers lay out an iPhone interface, they work in points, not pixels. A point is a logical unit that stays visually consistent across displays of different sharpness. The display's scale factor then determines how many actual pixels each point occupies.
On a 3× display, one point becomes a 3 × 3 block of pixels. So an iPhone 15's 393 × 852 point canvas is written to storage as 1179 × 2556 pixels. This is why an interface looks the same size on every iPhone while the screenshots come out at wildly different resolutions.
Why some models are 2×
The iPhone XR and iPhone 11 use a Liquid Retina LCD rather than an OLED panel, at a lower pixel density. They occupy the same 414 × 896 point canvas as the XS Max and 11 Pro Max, but render it at 2×, producing 828 × 1792 screenshots instead of 1242 × 2688. Same layout, roughly two thirds the pixels.
The iPhone SE and the older 7 and 8 bodies use a smaller 375 × 667 point canvas at 2×, which is why their screenshots are the smallest of the modern lineup at 750 × 1334.
The iPhone 8 Plus oddity
Worth knowing if you run into a number that seems impossible: the iPhone 6 Plus through 8 Plus rendered their interface at 3× on a 414 × 736 point canvas, producing a 1242 × 2208 image, and then downsampled it to the panel's actual 1080 × 1920 resolution. The screenshot comes out at 1242 × 2208 rather than at the physical panel size, which surprises people comparing against the spec sheet.
Which size should you design for?
If you are making one mockup and want it to look right almost everywhere, 1179 × 2556 is the safest single choice today — it covers the standard iPhone 14 Pro through 16, which is a large share of active devices.
If the image will be displayed small, in a slide or a blog post, the exact model matters far less than the aspect ratio and the resolution being high enough not to look soft. What you should avoid is producing a small image and scaling it up, which no amount of correct dimensions will rescue.
A note on App Store screenshots
App Store listing requirements are a separate question with their own rules, and Apple changes accepted sizes periodically. The numbers above describe what the phone writes when you press the buttons, which is what you want for mockups, tutorials, and design work — not necessarily what App Store Connect will accept for a listing.
Android is a different story
Android does not use points, it uses density-independent pixels, and the resolutions vary far more widely because the hardware does. That is covered separately in Android screenshot sizes and why dp matters.
Related reading
- Android Screenshot Sizes: Pixel, Galaxy, and Why dp MattersAndroid screenshot resolutions for common phones, what density-independent pixels actually are, and why 360dp keeps showing up in Android design work.
- How to Make Phone Mockups Without Figma or PhotoshopA practical walkthrough for putting a photo or design inside a realistic phone screen when you don't have a design tool, a license, or twenty minutes to spare.